Create Realistic Glass Materials with Scratches in Arnold Renderer

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Glass Scratch Materials in Arnold for 3ds Max – A Practical Guide

scratch map rendering standard surface material texture Arnold 3D Rendering Arnold HDRI lighting Arnold 3ds Max transmission depth Arnold realistic glass shader specular roughness map glass material

Setting up a glass material with surface imperfections in Arnold Renderer for 3ds Max can significantly improve realism in your renders. Here’s a quick and practical guide to achieving convincing results using HDR lighting and Arnold’s Standard Surface material.

Arnold Maxtoa HDRI Lighing Scene Setup

The scene setup is straightforward. We use one HDR image placed inside an Arnold Skydome Light, with its mapping set to Environment and Spherical Environment.

3ds Max Arnold HDRI Setup

Glass Material with Arnold Standard Surface Material

We apply the Arnold Standard Surface material to our glass object. The Clear Coat layer adds an additional reflective surface on top of the transparent base, enhancing realism.

3ds Max Arnold Standard Surface Material Glass Material

Transmission Depth and Color Setting in Standard Surface Material in Arnold Renderer

By default, the Depth value has minimal visual impact unless you assign a Transmission Color.

Glass Depth Settings Only

Once a color is applied to Transmission, the depth effect becomes visible and intensifies as the depth value changes.

Depth Value and Color

Lowering the Transmission Depth makes the color absorption more pronounced, which is ideal for colored glass.

Glass Depth Settings

Adding Surface Imperfections with a Scratch Map

To introduce subtle scratches or surface variation, apply a Specular Roughness Map. Note that when a map is used, the spinner value becomes inactive—the roughness is fully controlled by the black and white values in the texture map.

Scratch Map in Specular Roughness

Adjusting the dark values (increasing brightness slightly) will cause the surface to appear blurrier, simulating fine scratches or smudging.

Scratch Roughness Map Color Control


By combining accurate lighting, proper material setup, and realistic surface details, you can achieve high-quality renders with believable glass materials in Arnold Renderer for 3ds Max.