Blender Beginner Tutorial Glass Candle Part 04
Welcome back to Part 4 of our Blender Beginner Tutorial series! In this video, we dive into the Shading workspace to apply realistic materials to our 3D glass candle. Learn how to set up the Glass BSDF node, fix dark glass rendering issues using light paths, and properly scale your 3D models for physically accurate material behavior. I'll also show you how to use Volume Absorption for tinted glass and Subsurface Scattering (SSS) to give your candle wax that beautiful, realistic glow. What you'll learn in this tutorial: - Setting up the Shading Workspace and Node Wrangler add-on - Creating a realistic Glass material using the Glass BSDF node - Lighting the scene using HDRI environments with the BlenderKit add-on - How to fix real-world scaling issues in Blender (Normalising Transforms) - Optimizing Cycle render settings and light bounce paths for clear glass - Applying Subsurface Scattering to simulate translucent candle wax - Adjusting lighting and fixing pivot points/origins for the candle wick