3d Product Bottle Modelling and Rendering in 3ds Max with Arnold Renderer Part 03 Rendering
In this tutorial, you'll learn how to model a realistic glass water bottle in Autodesk 3ds Max step by step. We’ll cover everything from setting up the reference image, creating the base shape, applying modifiers like Lathe, Shell, and Turbosmooth, and adding final details for a clean, production-ready 3D asset.
Software Used
threedmax
arnoldRenderer
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3d Product Bottle Modelling and Rendering in 3ds Max with Arnold Renderer Part 01 Modelling Bottle Learn how to model a realistic glass water bottle in Autodesk 3ds Max step by step
3d Product Bottle Modelling and Rendering in 3ds Max with Arnold Renderer Part 02 Material/Lighting Learn how to model a realistic glass water bottle in Autodesk 3ds Max step by step
Blender Beginner Tutorial Glass Candle Part 04 Welcome back to Part 4 of our Blender Beginner Tutorial series! In this video, we dive into the Shading workspace to apply realistic materials to our 3D glass candle.
Learn how to set up the Glass BSDF node, fix dark glass rendering issues using light paths, and properly scale your 3D models for physically accurate material behavior. I'll also show you how to use Volume Absorption for tinted glass and Subsurface Scattering (SSS) to give your candle wax that beautiful, realistic glow.
What you'll learn in this tutorial:
Setting up the Shading Workspace and Node Wrangler add-on
Creating a realistic Glass material using the Glass BSDF node
Lighting the scene using HDRI environments with the BlenderKit add-on
How to fix real-world scaling issues in Blender (Normalizing Transforms)
Optimizing Cycle render settings and light bounce paths for clear glass
Applying Subsurface Scattering to simulate translucent candle wax
Adjusting lighting and fixing pivot points/origins for the candle wick